- Home
- Search Results
- Page 1 of 1
Search for: All records
-
Total Resources2
- Resource Type
-
0002000000000000
- More
- Availability
-
20
- Author / Contributor
- Filter by Author / Creator
-
-
Malik, Ayesha A (2)
-
Liang, Irene X (1)
-
Liu, Ting (1)
-
Martinez, Esteban Segarra (1)
-
McMahan, Ryan P (1)
-
Tran, Ngoc Chung (1)
-
Valles, Damian (1)
-
Zaki, Abrar M (1)
-
#Tyler Phillips, Kenneth E. (0)
-
#Willis, Ciara (0)
-
& Abreu-Ramos, E. D. (0)
-
& Abramson, C. I. (0)
-
& Abreu-Ramos, E. D. (0)
-
& Adams, S.G. (0)
-
& Ahmed, K. (0)
-
& Ahmed, Khadija. (0)
-
& Aina, D.K. Jr. (0)
-
& Akcil-Okan, O. (0)
-
& Akuom, D. (0)
-
& Aleven, V. (0)
-
- Filter by Editor
-
-
& Spizer, S. M. (0)
-
& . Spizer, S. (0)
-
& Ahn, J. (0)
-
& Bateiha, S. (0)
-
& Bosch, N. (0)
-
& Brennan K. (0)
-
& Brennan, K. (0)
-
& Chen, B. (0)
-
& Chen, Bodong (0)
-
& Drown, S. (0)
-
& Ferretti, F. (0)
-
& Higgins, A. (0)
-
& J. Peters (0)
-
& Kali, Y. (0)
-
& Ruiz-Arias, P.M. (0)
-
& S. Spitzer (0)
-
& Sahin. I. (0)
-
& Spitzer, S. (0)
-
& Spitzer, S.M. (0)
-
(submitted - in Review for IEEE ICASSP-2024) (0)
-
-
Have feedback or suggestions for a way to improve these results?
!
Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher.
Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?
Some links on this page may take you to non-federal websites. Their policies may differ from this site.
-
Martinez, Esteban Segarra; Malik, Ayesha A; McMahan, Ryan P (, IEEE)Due to the growing popularity of consumer virtual reality (VR) systems and applications, researchers have been investigating how tracking and interaction data from VR applications can be used for a wide variety of purposes, including user authentication, predicting cybersickness, and estimating cognitive processing capabilities. In many cases, researchers have to develop their own VR applications to collect such data. In some cases, prior researchers have provided open datasets from their own custom VR applications. In this paper, we present CLOVR, a tool for Capturing and Logging OpenVR data from any VR application built with the OpenVR API, including closed-source consumer VR games and experiences. CLOVR pro- vides an easy-to-use interface for collecting interaction data from OpenVR-based applications. It supports capturing and logging VR device poses, VR actions, microphone audio, VR views, VR videos, and in-VR questionnaires. To demonstrate CLOVR’s capabilities, we also present six datasets of a single user experiencing six different closed-source SteamVR applications.more » « less
An official website of the United States government
